On the Subject of Halli Galli

You can hear a mysterious ringing sound. It’s… the Dutch.

  • This module contains 3 face down cards and a call bell. Ring the call bell once to activate the module.
  • Once activated, the three cards will flip over one by one. Once every card has already been flipped over, one will flip back down and flip over again to reveal a new design, continuing the cycle.
  • A card contains anywhere from 0 to 5 of one of the following fruits: strawberries, melons, lemons, raspberries, or bananas.
  • Ring the bell again when there is exactly one fruit currently visible on the module where the total number of that fruit across the visible cards is exactly 5, and when no cards are face down. The cards will flip back over and will not be visible again. Ringing the bell during the cycle when this condition doesn’t apply will cause a strike and the cycle will continue.
  • Consult the table on the left using the counts of the cards that contain this fruit, excluding blanks, to obtain a digit. If the bell is gold, subtract this digit from 4. If 2 cards (including blanks) contain the relevant fruit, use the fruit visible on the module that doesn’t total to 5 as the row. If all 3 cards (including blanks) or only 1 of the cards contain the fruit, use that fruit as the row.
  • Use the appearance of the back of the card in the position of the last digit of the serial number modulo 3, where 0 is left, in the right table to determine which fruits blank cards represent.
  • Ring the bell a third time when the last digit of the bomb’s timer is this digit or 5 + this digit to solve the module. Striking at this point will revert the module to an unactivated state.
5 1 4 2 3 1 1 3 1 2 2
Strawberry 0 4 2 3 1
Melon 4 2 0 1 3
Lemon 3 0 1 4 2
Raspberry 1 3 4 2 0
Banana 2 1 3 0 4
Stripes: Bananas
Stars: Melons
Checkerboard: Raspberries
Any pink pattern: Strawberries
Any black pattern: Lemons