On the Subject of Hello, World!
My “Hello, World!” to the universe of KTANE modding, Unity, C# and JavaScript.
A “Hello, World!” module consists of a screen, and four coloured buttons labelled “He”, “ll”, “o, Wo” and “rld!”, each with a corresponding LED that is initially on.
The screen displays some very carelessly-written C# code by my engineers.
I intended for the buttons to spell out the name of the module. I don’t know how they’ve managed to mess that up as well.
Anyhow, each button press toggles its corresponding LED on and off.
To disarm the module, toggle the LEDs into the correct state. Once any LED has been changed, the module will strike and then disarm if the LEDs are left in an incorrect state for over 5 seconds[1].
To get to the correct state, work through each row in the table. Every time the condition is true, press the button/s specified in that row.
…Hold on.
I’m just getting word that they messed up the toggling as well and made it so that the only way to get an LED to turn off is by holding its button down to blow it up. Those engineers are gonna be engifars by the time I’m done with them.
Well, we all know that exploded LEDs don’t turn back on. You’re just gonna have to make do for now. Sorry.