On the Subject of Heraldry

Welcome to Page Turning Simulator!

This module consists of a book containing the representation of several crest. To disarm, select your family’s crest.

Each crest will have three different characteristics that you’ll need to attent to in order to identify the correct one: division of field, tincture and charges.

The Royal House

First, identify the crest of the Royal House. That crest will be the only one containing a charge representing a Lion colored with an Or tincture. Take note of that crest’s characteristics, as well as the Royal House’s family name. The Royal House’s family crest is never the solution.

Royal Crest Score

Use the following tables to obtain the Royal Crest score:

Division of Field Tincture
+2 for each field division +2 if has Gules, Azure or Vert
-1 if has "Party" in the name -1 if has Purpure, Sable or Bleu-Celeste
+3 if symmetrical about the vertical axis (excluding Charges) +5 if has any Stain
Charges Family Name
+1 for each Animal +1 for each letter in the name
+1 for each Cross -1 for each word in the name
-1 for each other charge +4 for each letter in the serial number that is in the name

Obtaining Valid Crest

The correct grid corresponds to the Validity Table, with cells corresponding to the cells in the Validity Table that contain valid characteristics. Your family’s crest is the only one in the book that contains only valid characteristics.

4n solves 4n+1 solves
123456789 10111213141516 123456789 10111213141516
T T1
T2
T3
T4
T5
T6
D D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
A A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
4n solves4n+1 solves
123456789 10111213141516 123456789 10111213141516
C C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
S S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
4n+2 solves4n+3 solves
123456789 10111213141516 123456789 10111213141516
T T1
T2
T3
T4
T5
T6
D D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
A A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
4n+2 solves 4n+3 solves
123456789 10111213141516 123456789 10111213141516
C C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
S S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16

Other Rules

Metals, Colors and Stains

Tinctures are divided into two main groups: metals (Or and Argent) and colors (all the others). For the purposes of this module, metals are considered always valid. Also, there is a subgroup of colors called stains (Sanguine, Murrey and Tenné). These are much less common than the other colors. Stains are also considered always valid

The Rule of Tincture

Heraldry is essentially a system of identification, so the most important convention of heraldry is the rule of tincture. To provide for contrast and visibility, metals must never be placed on metals, and colors must never be placed on colors. If a crest breaks the rule of tincture, it is not valid, even if all of its characteristics are.

The Order of the Unicorn

If the bomb has exactly two batteries in one holder, a lit FRK indicator and no Serial or Parallel ports, you are actually an agent of the Order of the Unicorn, and the book contains a secret message for you. To disarm the module, disregard all other rules and select the crest with an Unicorn charge on it.

Appendix H: Heraldry Reference

Divisions of Field

Different shades of grey represent different colors.

D1: Plain D2: Quarterly D3: Pile D4: Party per Chevron
D5: Party per Pale D6: Party per Fess D7: Party per Bend D8: Party per Saltire
D9: Pall D10: Fess D11: Bend D12: Saltire
D13: Cross D14: Chief D15: Pale D16: Chevron

Tinctures

Or Argent T1: Gules T2: Azure T3: Vert T4: Purpure
T5: Sable T6: Bleu-Celeste Sanguine Murrey Tenné

Charges

Animals

A1: Lion A2: Eagle A3: Horse A4: Hound A5: Bear A6: Stag A7: Dolphin
A8: Serpent A9: Ox A10: Boar A11: Griffin A12: Dragon A13: Seahorse A14: Unicorn

Crosses

C1: Greek C2: Moline C3: Patonce C4: Flory C5: Pommee C6: Crosslet C7: Potent
C8: Saltire C9: Voided C10: Fourchee C11: Pattee C12: Maltese C13: Bottony

Others

S1: Roundel S2: Annulet S3: Mullet S4: Mascle S5: Fleur-de-Lis S6: Crown S7: Lyre S8: Shell
S9: Sun S10: Moon S11: Tower S12: Keys S13: Swords S14: Flower S15: Leaf S16: Hand