On the Subject of ID Exchange
Let’s clap for them then. “Wow, what an amazing person.”
- This module initially consists of a black felt background, two blank cards, two player portraits, and a display showing the last 3 digits of the stage number.
- Observe a match of ID Exchange being played throughout the course of the bomb, and keep track of each player’s ID and points scored. After all non-ignored modules have been solved, correctly identify the winner(s) and loser of the match to solve the module.
- At the start of the game, each player will be assigned an ID card. In total, there are 7 commoners, 5 nobles, and 1 convict.
- To determine what ID a player starts with, use the serial number characters in order in conjunction with the table on the last page.
- If the character is a letter, go to the appropriate cell in the table.
- If the character is a number, move that many cells right from the last cell you used, looping around if necessary. If this is the first character of the serial number, treat it as a letter, where A=0, B=1, etc.
- The first five players landed on will be nobles, the 6th one the convict. If a cell is landed on that is already assigned, move right looping around until an unused cell is reached. All remaining players after these 6 assignments are commoners.
- To determine what ID a player starts with, use the serial number characters in order in conjunction with the table on the last page.
- At the start of the bomb, and whenever a non-ignored module is solved, two players will appear on the module. These players will trade their IDs, and score points according to the following rules:
- If a noble trades with a commoner, the player who was the noble scores 1 point.
- If a convict trades with a commoner, the player who was the convict scores 2 points.
- At the end of the game, the last player to have traded away the convict ID scores 3 additional points.