On the Subject of Iron Plate
If Time broke, the conseq-
On this Plate is inscribed information regarding Creatures.
Your playfield is the island in Appendix ISLAND.
Currently, Time is stopped. You can press the Plate on the module to unstop time, and press again to stop it again and submit an answer.
Your goal is to determine how long to keep time flowing for.
Various creatures are scattered on the island, and for each second of the bomb’s timer that passes, they will move around (if time is flowing) for exactly one tile.
You need to stop Time again when they all are in their Target Locations.
The inscriptions on the Plate give you three types of information, with each line corresponding to another creature:
- The Creature’s starting location in the island.
- The Creature’s movement pattern as described in Appendix DIAMOND.
- The Creature’s Target Location.
In Appendix ISLAND, some tiles are marked by edgework information. If the corresponding edgework is present on the bomb, Void that cell.
For more information, see Shared Appendix V O I D.
Multiple creatures can occupy the same tile in the island.
Stopping the Time when all creatures aren’t in their Target Location will result in a Strike, and will reset the module and island to their starting state.