On the Judgement of Jupiter

Is it Jupiter’s hexagon that judges you?

Pressing the sphere near the status light will make the planet disappear, until said sphere is pressed again.

This manual will use a few terms throughout:

  • A node is any square in the chart. Visited nodes are nodes you have been to, including the node you’re currently on.
  • A standard node is a node connected to four orbitals.
  • An orbital node is a node that has only one path to a standard node.
    • An opposite orbital is the orbital with the same color as the current orbital.
  • The goal node is the black node in the center.
  • A connector is a node connected to the goal node.
    • A nearby connector node is a connector node connected to the same standard node the current orbital is connected to.

Start with the sum of the serial number digits. The first node to visit is the standard node in the same corner as the status light on the module.

Every time you visit a node, modify the number based on the operation in the table cell, look for the first condition letter that applies, then use the movement table.

C G B C R B W O Y C M M O B A W R R A Y G G Y M GOAL
Type/ColorRedOrangeYellowGreenBlueCyanMagentaWhiteGrayBlack
Standard*3
BFH
| 1
CEH
* 1.5
HBC
Orbital- 2
BGJ
& 9
GAH
+ 7
FJK
/ 4
CDK
% 5
JDA
| 11
CDK
+ 522
ADH
* 7
DEF
Connector^ 2
EBKCI
+ 0
FDKBE
% 9
IDEAF
+ 11
KGJEA
GoalM
For each visit, before modifying your number, start with this rule.
If 12 nodes have been visited at this point, follow rule M.
ANumber of nodes visited is even at this point.
BJupiter is rotating clockwise.
CThe bottom of Jupiter† is rotating clockwise.
DNumber of nodes visited is odd at this point.
EThe status light is on the left half of the module.
FThe status light is on the right half of the module.
GThe status light is on the top half of the module.
HThe status light is on the bottom half of the module.
IThis is the 2nd, 4th, 7th, 10th, or 11th node visited.
JThis is the 1st, 3rd, 5th, 6th, or 8th node visited.
KEither this is the 9th node visited, or the last visited node was red, green or blue.
MAdd the number of visited nodes, then modulo by 10. Press Jupiter when the last digit of the timer is that number* to solve the module.
Clarifications
|Bitwise OR. If your number is negative, do nothing.
&Bitwise AND. If your number is negative, do nothing.
^Raise your number to the power shown.
%Modulo. Take the remainder of a division operation.
If you get a decimal after any operation, round down.
† The bottom of Jupiter is the brown cap indicated with a thick light-brown line.

Use the section according to the current node type as well as the first condition letter that applies.

When referring to the “last visited” node, assume the most recently visited node that fits the node type. Clockwise/counter-clockwise orbitals are relative to their connected standard node.

Movement Rules
Standard Nodes 1st Jump to visit the orbital clockwise from the last visited orbital.
  • If you haven’t visited any orbitals yet, jump to visit the orbital clockwise the outermost orbital diametrically opposite the status light’s position on the module.
2nd Visit the connected connector node that is not the last visited connector node.
  • If there have been no previously visited connectors, or the last connector visited is not connected to your current node, visit the connector node clockwise.
3rdVisit the standard node counter-clockwise.
NoneVisit the last visited connector node.
  • If there have been no previously visited connectors, visit the connector node counter-clockwise.
Orbital Nodes1stVisit the standard node connected to the opposite orbital.
2nd Visit the nearby connector node that hasn’t been visited.
  • If neither or both nearby connector nodes have been visited, visit the connector node clockwise.
3rd Visit the last visited nearby connector node.
  • If the last visited connector node is not a nearby connector, or you have visited no connector nodes, visit the connector node counter-clockwise.
NoneVisit the orbital counter-clockwise.
Connector Nodes1stVisit the goal node.
2ndVisit the connector node clockwise.
3rdVisit the goal node.
4thVisit the connector node counter-clockwise.
5thVisit the goal node.
NoneVisit the top-left orbital of the last visited standard node.

THIS PAGE INTENTIONALLY LEFT BLANK

THIS PAGE INTENTIONALLY LEFT BLANK

THIS PAGE INTENTIONALLY LEFT BLANK

THIS PAGE INTENTIONALLY LEFT BLANK

* If there are 79 Moon modules and one Sun module on the bomb, you can submit Jupiter at any time.