On the Subject of Jupiter

Judgement will now be passed, will you be favored by the gas giant?

  • If there is a standard module background, or the planet shown is not Jupiter, you are looking at the wrong module.
  • Pressing the sphere near the status light will make the planet disappear, until said sphere is pressed again.
  • This manual will use a few terms when referring to the chart below:
    • A node is any square in the chart. Some rules will refer to how many you have visited. A visited node includes the one you are on and all previous ones you've been to.
    • An orbital is a node that has only one path leading from it.
      • An opposite orbital is an orbital that shares color with the one you are looking at.
    • A connector is a node with five paths connecting to it.
    • The goal node is the node in the center.
    • All other nodes will be referred to as a standard node.
  • Start in the standard node that is in the same position as the status light. Follow the rules according to the colors of each node.
  • Starting with the sum of the serial number digits, apply the operation shown with the node you visit. Clarifications on some of the operators will be provided below.
  • Press the planet when the last digit of the timer* is the obtained number plus the amount of nodes you have visited, modulo 10.
Type Explanation
| Converting your number into binary, compare each bit with the number in the table, and if either bit is 1, then the resulting bit is 1. The final result should then be converted back into decimal. If your number is negative, do nothing.
& Converting your number into binary, compare each bit with the number in the table, and if both bits are 1, then the resulting bit is 1. The final result should then be converted back into decimal. If your number is negative, do nothing.
^ Raise your number to the power shown.
% Subtract the number after the % from your current number repeatedly until your current number is less than the number you are subtracting.
Round down if you have a decimal.
Color/Node Type ➔ Standard Orbital Connector Goal
Red BFH * 3 BGJ - 2
Orange CEH | 1
Yellow GAH & 9 EBKCI ^ 2
Green FJK + 7 FDKBE + 0
Blue HBC * 1.5 CDK / 4
Cyan JDA % 5 IDEAF % 9
Magenta CDK | 11 KGJEA + 11
White ADH + 522
Grey DEF * 7
Black M % 10
A Amount of nodes visited at this point is even.
B Jupiter is rotating clockwise according to the defuser's perspective when they click on the module.
C Jupiter is rotating clockwise according to the bottom of the planet.
D Amount of nodes visited at this point is odd.
E The status light is on the left half of the module.
F The status light is on the right half of the module.
G The status light is on the top half of the module.
H The status light is on the bottom half of the module.
I If this is the 2nd, 4th, 7th, 10th, or 11th node visited.
J If this is the 1st, 3rd, 5th, 6th, or 8th node visited.
K If this is either the 9th node visited, or the previous node visited was either red, green, or blue.
L While not explicitly stated, every node (besides the goal node) starts with this rule.
If twelve nodes have been visited at this point, follow rule M.
M Stop all movement. The number you get after doing this operation is your obtained number.

When referring to when a node was "visited" assume the most recent node that fits the criteria (i.e. standard, orbital, or connector.)

Movement Rules
Standard Nodes
  • If the first rule is true, visit the orbital that is clockwise from the position of the last orbital visited.
    • If there have been no previously visited orbitals, use the orbital that is diametrically opposite of the status light's position as the last visited orbital.
  • Otherwise, if the second rule is true, then visit the connector that you did not come from.
    • If there have been no previously visited connectors, or the previous connector node does not touch the current standard node, visit the connector node that is clockwise from the current position.
  • Otherwise, if the third rule is true, then visit standard node counter-clockwise from your current node.
  • Otherwise, visit the connector node that you have previously came from.
    • If there have been no previously visited connectors, visit the connector node that is counter-clockwise from the current position.
Orbital Nodes
  • If the first rule is true, visit the standard node that is connected to the opposite orbital.
  • Otherwise, if the second rule is true, visit the connector that the standard node that your current orbital is connected to, but has not been visited.
    • If no such connector exists, or if neither have been visited, visit the connector node that is clockwise from the current position.
  • Otherwise, if the third rule is true, visit the connector that the standard node that your current orbital is connected to, that has also been visited.
    • If the previous connector node does not touch that standard node, no such connector exists, or you've visited both connectors, visit the connector node that is counter-clockwise from the current position.
  • Otherwise visit the orbital that is counter-clockwise of the current node.
Movement Rules
Connector Nodes
  • If the first rule is true, visit the goal node.
  • Otherwise, if the second rule is true, then visit the connector that is clockwise from your current connector.
  • Otherwise, if the third rule is true, then visit goal node.
  • Otherwise, if the fourth rule is true, then visit the connector that is counter clockwise from your current connector.
  • Otherwise, if the fifth rule is true, then visit the goal node.
  • Otherwise visit the top left orbital of the previous standard node that you have visited.

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* If there are 79 Moon modules and one Sun module on the bomb, you can submit Jupiter at any time.