On the Subject of Laser Luring
When dogs go berserk going after something, it's likely because of a squirrel. All cats need is a shiny dot.
- Your goal is to satisfy cat curiosity by making all cats knock over their favorite items.
- Your laser pointer can be used to move the cats to specific locations. When a button at the top of the module is pressed, the pointer's color changes to match that of the pressed button. Exactly one cat will turn around as this happens. Cats can't see what's behind them.
- Clicking on any
symbol will move the cat with the collar matching the symbol's color towards it. Note that it may cycle through multiple colors. If this symbol is on top of an item, the cat will attempt to knock it over once it gets there. - The collars each cat is wearing determine which laser pointer colors it pays attention to. The pointer and collar colors are based on additive color mixing. If, and only if, a cat's collar contains the component corresponding to the pointer color, the cat will react to the pointer.
- Where the
symbols appear is based on how far a cat can jump from their current position. Multiple jumps may be required for a cat to reach a specific item. Deducing the exact range is left as an exercise to the defuser. - Make each cat knock over their favorite item to disarm the module. A strike will be obtained if you attempt to make a cat knock over an item they are disinterested in.
- Use the Cat Lexicon below to calculate an initial position in the Item Table for each cat. It is recommended to work out the initial positions for all cats before moving them. Each cat has its own method of obtaining column and row values. This is not where their favorite item is located.
- Once obtained, mark off the obtained column and row in the Item Table.
- Consider how the table is split up into regions which are separated by the marked lines. There will be exactly one region which has an odd width and an odd height (in number of table cells), the item in the middle of this region is that cat's favorite item.









































































