On the Subject of Logical Hexabuttons
I heard you like logical puzzles, so I put them on a family module.
Each of the non-center buttons have been assigned a letter with a number. Use them in the table below to get a value:
| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
| 1 | 01 | 07 | 21 | 25 | 33 | 35 |
| 2 | 12 | 02 | 08 | 22 | 26 | 34 |
| 3 | 17 | 13 | 03 | 09 | 23 | 27 |
| 4 | 28 | 18 | 14 | 04 | 10 | 24 |
| 5 | 31 | 29 | 19 | 15 | 05 | 11 |
| 6 | 36 | 32 | 30 | 20 | 16 | 06 |
Press the buttons in ascending order to disarm the module. The only problem is, you have to deduce what letter/number is given to each non-center button.
Pressing the center button will display a number followed by a text to speech message. If you are unable to hear, press the Status Light to enable/disable Deaf Mode. The number represents which clue you are currently on. The message is a clue that has been encrypted. There are 9 - 10 clues per module.
The 1st character represents the clue message being used. The 2nd character represents the variable X in the message. The character(s) after that represent the group Y in the message.
| QZ5 | Position [X] does have one of these numbers: [Y] |
|---|---|
| NOR | Position [X] does not have any of these numbers: [Y] |
| EW2 | Position [X] does have one of these letters: [Y] |
| BU7 | Position [X] does not have any of these letters: [Y] |
| C48 | Number [X] is in one of these positions: [Y] |
| VX9 | Number [X] can’t be in any of these positions: [Y] |
| DLY | Number [X] is grouped up with one of these letters: [Y] |
| HJM | Number [X] is not grouped up with any of these letters: [Y] |
| KS3 | Letter [X] is in one of these positions: [Y] |