On the Subject of Logical Hexabuttons
I heard you like logical puzzles, so I put them on a family module.
Each of the non-center buttons have been assigned a letter with a number. Use them in the table below to get a value:
Press the buttons in ascending order to disarm the module. The only problem is, you have to deduce what letter/number is given to each non-center button.
Pressing the center button will display a number followed by a text to speech message. If you are unable to hear, press the Status Light to enable/disable Deaf Mode. The number represents which clue you are currently on. The message is a clue that has been encrypted. There are 9 - 10 clues per module.
The 1st character represents the clue message being used. The 2nd character represents the variable X in the message. The character(s) after that represent the group Y in the message.
|QZ5||Position [X] does have one of these numbers: [Y]|
|NOR||Position [X] does not have any of these numbers: [Y]|
|EW2||Position [X] does have one of these letters: [Y]|
|BU7||Position [X] does not have any of these letters: [Y]|
|C48||Number [X] is in one of these positions: [Y]|
|VX9||Number [X] can't be in any of these positions: [Y]|
|DLY||Number [X] is grouped up with one of these letters: [Y]|
|HJM||Number [X] is not grouped up with any of these letters: [Y]|
|KS3||Letter [X] is in one of these positions: [Y]|