The text on the center button represents the starting potion. Pressing the center button will cause it to play a text-to-speech message consisting of 6 letters. Each of these letters represents the potions you will need to make, but it doesn’t have to be in that order. Use the letters in the table to get your potions:
A | | E | | I | | M | | Q | | U | |
B | | F | | J | | N | | R | | V | |
C | | G | | K | | O | | S | | W | |
D | | H | | L | | P | | T | | X | |
Pressing a non-center button will mix the button’s assigned alchemical to the current potion. This will cause the current potion to become a different potion using the mixing rules.
Press the non-center buttons in such a way to create all 6 potions starting from the starting potion to disarm the module. After all 6 buttons have been pressed, the module will check if you have made all 6 potions. If not, the module will strike and will reset all input. Pressing the center button will also reset any input you have made.