On the Subject of Manometers
A story of pressure ...
This module contains three manometers, a screen and a valve. In order to solve the module, you must set the screen to the target pressure, then use the three manometers to set the pressure of the module to as close as they can possibly get to the target without going over.
The pressure of the module is equal to the sum of the pressures displayed on the three manometers, which can be changed using the + and - buttons below the screen.
Be careful, each manometer has a maximum pressure. If this maximum pressure is exceeded, the module will reset and incur a strike.
If the target pressure can't be reached, don't panic, just pressurize each manometer to its maximum pressure and turn the big red valve in the center of the module. However, if the target pressure can be reached, or at least one manometer is not at its maximum pressure, turning the valve will reset the module and incur a strike.
Step 1: Determining the target pressure
The target pressure is determined by the colors of the buttons and screen in the top left corner of the module.
Determine the value of the + button, - button, and screen using the table COLORS. The target pressure is calculated by the following formula:
(− button value) × (screen value) / (+ button value)
If the result is a decimal number, round it to the nearest integer (10.5 will be 10).
If the target pressure is greater than 35, continually subtract 6 until it is less than or equal to 35. If the target pressure is less than 11, continually add 4 until it is greater than or equal to 11.
Then, set the screen to the target pressure by using + and - buttons, and submit by pressing on the screen. Submitting an incorrect target pressure will reset the module and incur a strike.
Afterwards, the manometers will activate and the sound of pressurized air escaping can be heard for 30 seconds. If the module is not solved before the sound stops, it will reset and incur a strike.