On the Subject of Maze Identification
Identifying mazes. Easy enough, right?
This module presents four shapes which may or may not be illuminated, four numbered buttons and a submit button. When the submit button is pressed, you will enter submission mode (indicated by the shapes turning off). To solve the module, identify the "seed" of the 4x4 maze that you are in, press the submit button and then enter said seed. The seed will automatically be submitted after four inputs during submission mode. Entering an incorrect seed will cause a strike and cancel submission. You cannot walk through walls, however attempting to do so will not cause a strike or move you at all.
While the module is not in submission mode, the four numbered buttons will either move you or rotate you in a certain way. However, as usual with old modules, the wiring of these buttons has been scrambled and you don't know which button does what. Each button represents an action from the list below:
- Moves you forwards one cell
- Moves you backwards one cell
- Rotates you clockwise by 90 degrees
- Rotates you counter-clockwise by 90 degrees
Meaning of Shapes
The lit shapes tell you what walls are surrounding you, according to the list below:
- Triangle - In front of you
- Square - On your right
- Hexagon - Behind you
- Octagon - On your left
This section assumes that you know what the maze looks like.
Continued on the next page...