## On the Subject of Mazematics

Wax lyrical about mazes mathematical.

- To solve the module, you must modify your
to be equal to the__current value__.__goal value__ - Modify your
by navigating the maze, moving from cell to adjacent cell. Each cell will add to or subtract from your__current value__.__current value__ - You must avoid having your
be equal to one of a selection of__current value__, based on the restriction clause found on page 2.__restricted values__

### Activating The Module

- Before any interaction occurs, the module displays your
.__initial value__**Click the central screen to begin.** - Once active, the screen begins to cycle through eight images of shapes, and two numeric values. (Activating the module also
**selects a random maze coordinate**- see the next section for details.) - The value of each shape is equal to
**the last digit of the timer at the time it is being displayed**(excluding decimal places). These values will help you navigate the maze. - The value displayed when
**the last digit of the timer is a 0**is the. A value displayed at any other time is the__goal value__.__current value__

### Navigating The Maze

- Each cell of the maze has a numeric value from 1-9 and a positive or negative designation, depending on the
**shape and sign**contained within. - A starting coordinate for the maze is not chosen
**until the module is activated.**At the moment of activation, a starting maze coordinate is randomly selected.**A value from 1-9 is added to or subtracted from the**, as determined by the shape and sign of the cell at the starting coordinate.__initial value__ - From this point on, the maze can be manually navigated using the arrow buttons on the module. Each time a move is made to a new maze cell,
**the value of the new cell**is again added or subtracted from the.__current value__