On the Subject of Memorable Buttons

Don’t forget to remember to remember. They’re very memorable, honest!

  • The module shows four labelled buttons and an iteration count. The iteration count will be between 10 and 15.
  • Three of the displayed labels will be from one of the symbol sets below. One of them will be from the other.
  • Press the erroneously labelled button.
  • Pressing the erroneously labelled button will reduce the iteration count by one and generate new labels.
  • Failing to press the erroneously labelled button will cause a strike and reset the iteration count. This may be different from previously.
  • Once the iteration count reaches 0, the module will progress to the solving stage.
  • At the solving stage, the module will display 12 buttons with all potential labels.
  • Press the erroneous symbols in order of their appearance.
  • Disregard any buttons you pressed prior to the last strike you received from this module.
  • Pressing an incorrect button will cause a strike and reset this stage of the module.
  • An indication will be given as to which button you should have pressed.
  • Once all erroneous symbols have been entered in order of their appearance, the module will disarm.
Symbol Set A Symbol Set B
B J E L A D C K F P Q G