On the Subject of Microphones
Shhhh, it can hear us.
See Appendix A for indicator identification reference.
See Appendix C for port identification reference.
See Appendix ME for some excerpts of conversations recorded by Microphone modules.
- A microphone is on the left. To disarm the module, it must be destroyed by blowing out its diaphragm.
- The microphone has built-in security systems that will automatically disable it if it gets overloaded.
- However, there is a deaf spot between the microphone's blow out point, and the volume at which the security kicks in.
- To blow out the diaphragm, play a loud sound into the microphone, while manipulating the microphone's recording volume in the correct way.
- A volume knob is found in the bottom right. It ranges from 0 to 5. Pressing it will increase the recording volume by one. It will loop around back to 0 when going above the maximum; this may cause a strike if done incorrectly.
- There is also a record button in the top right, which enables/disables the microphone, and a pop filter may be present over the microphone.
Examples of loud enough sounds
The bomb itself can only produce two sounds loud enough to blow the microphone's diaphragm. These are the striking sound, and the bomb exploding. Unfortunately, while more effective at destroying the diaphragm due to internal vibrations caused in the bomb, both of these two sounds come with negative side-effects. It is adviced that the defuser instead uses a different device in the room, and not the bomb itself, for the production of the required loud sound.
Calculate the microphone's deaf spot:
- Take the initial position of the volume knob, marked with a circle.
- Subtract 1 for each Stereo RCA port on the bomb (Two jacks make one port).
- If there is a pop filter on the module, add 1. Pop filters can be identified as large round dark-colored filters placed over the microphone.
- If the value is negative, multiply it by -2.
- If the value is higher than 5, change it to 0.