On the Subject of Module Listening
I’ll give you one guess as to why the file size was so large for this module.
See Appendix A for indicator identification reference.
See Appendix B for battery identification reference.
See Appendix C for port identification reference.
- This module requires you to have a decent knowledge of the sounds of other modded Keep Talking and Nobody Explodes modules.
- This module consists of four colored buttons with a “Play” symbol on them as well as ten buttons labeled with different characters.
- When a play button is pressed, a sound from a certain module will be played. You must identify which module the sound is coming from for each button, and find that module’s code in “Obtaining Individual Codes”.
- Then, you must find submission order to submit the codes in. You will be inputting a final code of 20 characters that consists of all four of the five-character codes from the four buttons. Submit the modified codes in the order of Code 1, then Code 2, then Code 3, and Code 4.
- If you press a wrong character, you will receive a strike. This strike will be recorded only at the end of entering the 20-character sequence input.
- A sound cue will play after every fifth character is submitted.
- You may press any of the play buttons to reset the code submission.
Obtaining Individual Codes
Note: While there are multiple modules that can contain the exact same sounds, use the earliest module that has that sound.
Module | Code | Module | Code | |
---|---|---|---|---|
A Mistake | _ | \ ! ( | Mega Man 2 | ! ( \ ( _ | |
Bartending | ^ \ ^ | < | Minesweeper | ' ( % @ _ | |
Battleship | ( ! ( % ( | Mortal Kombat | | ' ' \ | | |
Benedict Cumberbatch | | ( @ ^ % | The Necronomicon | % \ \ < ! | |
Black Hole | ' % < | ^ | Neutralization | ( ^ _ < ! | |
Blockbusters | @ ( ! ( _ | The Number Cipher | ( ! ^ ' \ | |
Bob Barks | % @ | ' ^ | Number Nimbleness | @ ' ! ^ ^ |