On the Subject of Monsplode, Fight!
Are you still a fan of some animated series from your childhood? It looks like you stumbled upon another fan.
- You encountered a wild Monsplode™.
 - You can perform 4 different moves against it.
 - Pick a move to deal the highest possible net damage to the opposing Monsplode™.
 - A wrong move will incur a strike and the module will reset.
 - Each move has a type, damage, and sometimes a special rule. (Special rules can override earlier information.)
 - Each Monsplode™ also has a type, and a special rule.
 - Net damage of a move is its base damage multiplied by the type advantage/disadvantage multiplier.
 
| Monsplode™ | Name | Type | Special Rules | 
|---|---|---|---|
 
                         | Buhar | WATER | Takes no damage from ROCK type moves. | 
 
                         | Lanaluff | NORMAL | If its name has a common letter with the serial, takes +3 net damage from POISON type moves. | 
 
                         | Bob | NORMAL | If there is a lit BOB indicator, only takes damage from NORMAL type moves. | 
 
                         | Mountoise | ROCK | Its type is NORMAL if the bomb has a strike. | 
 
                         | Nibs | NORMAL | Takes no damage from GRASS type moves. |