On the Subject of Morse Buttons
Oh, yes... More buttons and blinking lights... How original...
See Appendix C for port identification reference.
- The module consists of 6 buttons, each containing a colored LED flashing a single Morse character.
- In order to disarm the module, press all the buttons that correspond to a valid rule. Pressing a button with an invalid rule or pressing a button with a valid rule more that once will cause a strike.
- In this manual, if a button is referred to by an ordinal number, it refers to the buttons in reading order (i.e., starts at the top-left button, moves right across the row, and then continues likewise in the second row, ending with the bottom-right button).
Determining Button Rule Number
Determining Button Initial Value
For each button, find the corresponding character in the serial number (meaning, match the first serial number character to the first button, and so on). Then,
- if the character is a digit, the button's initial value is equal to that digit's value.
- if the character is a letter, convert the letter into a number (A=1, B=2, ..., Z=26) and use that number as the button's initial value.
Adding Morse Encryption
For each button, interpret the flashing Morse character by referring to "Interpreting Morse". Then,
- if the interpreted character is a digit, add to the button's initial value that digit's value.
- if the interpreted character is a letter, convert the letter into a number (A=1, B=2, ..., Z=26) and add that number to the button's initial value.
If any button value is more than 30 or less than 1, add or subtract 30 to/from that value until it is between 1 and 30.