On the Subject of Mystic Maze

Ultimate Bamboozling Cruel Faulty Not Maze³-125 [3].

  • On the module there are four directional arrows and a large display in the center.
  • The arrows can be used to move in a certain 8×8 maze. This will be explained later.
  • A character will be shown in the display to indicate which cell are you in. This will also be explained later.
  • To solve the module, move to the exit after collecting two keys that are placed somewhere around the maze.
  • A strike will be given if you move into a wall or interact with the exit without picking up all two keys in the maze. Interacting with a cell that doesn’t contain a key or the exit will occur a strike as well.

Character Mapping

In each cell, there will be a letter that determines the position of the walls in that cell. To determine which cells have which walls, follow the steps below:

  • Take the first character of the serial number. Convert it to its alphabetic position if it’s a letter (A = 1, B = 2, etc.)
  • Shift that many times forward through the alphabet, starting from the initially displayed letter.
  • The letter landed on will be mapped to the first cell in the diagram below.
  • To obtain the next character, start from the previously mapped letter, and shift forward an amount equal to the next character in the serial number, looping around if necessary. Map this character to the next unmapped cell in the diagram. Repeat this process until all cells in the below diagram have been mapped to a letter.
  • While shifting, if the letter landed on is the same as either the initially displayed letter, or any previously mapped letter, shift that letter forward by one in the alphabet until this is no longer the case.
  • For each cell, solid lines mean walls and dashed lines mean spaces. You can move through dashed lines but not solid lines. The last three cells indicates the first key, the second key, and the exit respectively.

Maze Specifications

  • The outer edges of the maze are covered completely by walls.
  • The walls, keys, and exit locations are completely randomized.
  • A wall can separate two spaces orthogonally.
  • The initial position will always have no walls around it. The cells that contain the keys and the exit always have three walls around it.
  • The order in which the keys are collected do not matter.
  • The keys and the exit are never placed in a cell touching the edge of the maze.

Letter Decryption

The displayed letter will be encrypted in one of the following characters below.

Lombax
A
A
B
B
C
C
D
D
E
E
F
F
G
G
H
H
I
I
J
J
K
K
L
L
M
M
N
N
O
O
P
P
Q
Q
R
R
S
S
T
T
U
U
V
V
W
W
X
X
Y
Y
Z
Z
Zoni
A
A
B
B
C
C
D
D
E
E
F
F
G
G
H
H
I
I
J
J
K
K
L
L
M
M
N
N
O
O
P
P
Q
Q
R
R
S
S
T
T
U
U
V
V
W
W
X
X
Y
Y
Z
Z
Pigpen
Semaphore

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z
Korean

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z
Binary
  • Convert binary to decimal.
  • Convert that number to letter(A = 1, B = 2, C = 3, D = ... etc.).
Morse

Mystic Maze Interactive Instructions

On the next page is an interactive maze that can be used for experts.

  • Select the object by selecting on the top section of the interface. Then click on a maze tile underneath the line to place that tile.
  • Markers are denoted by large dots on the interactive maze; keys and exits are denoted similarly to the image on the first page of the main manual.
  • There can only be 1 exit, and 2 separate keys in the interactive maze.
  • Placing a key when there are 2 or more placed keys will remove the oldest key that was placed before placing the new key.
  • Similarly, placing an exit when an exit is already placed will remove the previous exit.
  • A marker can be placed on the maze to denote anything, including the current position in the maze.
  • Markers, keys, and exits cannot be placed on top of each other.
  • 5 buttons on the interactive can be used to reset the maze and to move all of the objects up, down, left, or right one tile in that direction, wrapping around the edges.