On the Subject of Neptune
The beings from out here may or may not have been responsible for the value at address $00C258C0 being changed from 0xC5837800 to 0xC4837800 on a Nintendo 64 console on September 21st, 2013.
This module shows a small scale version of the planet Neptune. If there is a standard module background, or the planet shown is not Neptune, you are looking at the wrong module. Pressing the sphere near the status light will make the planet disappear, until said sphere is pressed again.
This planet contains within it a bootleg of Super Mario 64. Your goal is to get the star present on the module. Unfortunately, the A button is broken. This is significant because that makes Mario jump. Fortunately for you though, you can use RNG manipulation to put enemies wherever you like to get to the star without pressing A.
The text on the bottom half of the planet represents a star. Find that within the Star Tables below to get a sequence of enemies. Then for each enemy, find them in the Enemy Table to get conditions the RNG value must satisfy. Then using the spheres on the edge of the planet, manipulate this RNG value to satisfy each enemy’s condition in order. Each enemy on the module is represented by a coin. Refer to the RNG Manipulation instructions below. Pressing the sphere in the middle will send the RNG value to the console. The module will strike if any enemy’s condition is not satisfied. Once all enemies have been manipulated correctly, the module will solve.
RNG Manipulation
The RNG value is a 5-digit number on the top half of the planet. Pressing the spheres on the surface will modify this value in a different manner:
- Convert all digits to 9 minus that digit.
- For each of the last 4 digits, add the first digit to it, then modulo 10.
- For each of the last 4 digits, multiply it by the first digit, then modulo 10.
- Shift all digits to the left, wrapping the first digit around to the last position.
Important Restrictions:
- The RNG value initially displayed cannot be used by any enemy.
- Two enemies cannot use the same RNG value.