On the Subject of New World

I swear I was just here before...

This module uses two rule seeds. To visit the necessary pages for this module, copy https://ktane.timwi.de/HTML/New%20World.html# into your search bar and append any necessary rule seed.

This module features a flashing text showing multiple digits and four arrow buttons. The flashing text lists digits used in a rule seed. To tell the difference of the first and last digits, a long space is placed between them.

Visit the rule-seeded page using the first rule seed provided to obtain a second rule seed.

Visit the rule-seeded page using the second rule seed obtained to have the maze used by the module.

To advance the module further, interact with the background of the flashing text to reveal a maze. At this point, the flashing text will no longer appear and the arrow buttons can be successfully interacted with.

When the maze shows up, the defuser has to navigate the green square to the red triangle. Once any of the arrow buttons have been pressed, the green square and red triangle become hidden to the defuser.

To solve the module, go through a maze provided by a different rule seed obtained from the flashed rule seed.

Running into any walls of the maze results a strike and shows the location of the red triangle and current location of the green square.

Concatenate these numbers in the following order for the second rule seed, then modulo by 2147483647:

Number of D Batteries
Number of AA Batteries
Number of Battery Holders
Number of Port Plates
Number of Ports
Number of Unlit Indicators
Number of Lit Indicators
Digits of Serial Number (Excluding Leading Zeros)

Assuming this is the correct rule seed, the maze below is the maze used by the module.