On the Subject of Noise Identification
Listen very closely, and you’ll probably hear nothing. It’s not that kind of noise.
The module consists of six buttons marked with the letters “C” “L” “M” “P” “V” and “W”, three LEDs indicating the current stage, and a display showing one type of Procedural Noise.
A Procedural Noise is a texture consisting of greyscale pixels that is generated algorithmically to be used in computer graphics.
Six different types of Procedural Noises can appear on this module.
Input the correct Noise Type shown on the display using the button marked with its associated initial.
Inputting the wrong Noise Type will result in a strike, but will not reset any stages nor the image.
Visual Examples | Visual Description | Noise Name |
---|---|---|
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Harsh white lines making their way through the texture. Angular grey and black shapes appear in-between. | Crystal |
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Mostly grey, elongated cell-like shapes, like those appearing at the bottom of a swimming pool. | Liquid |