On the Subject of Not Red Arrows
Pointer. Point the code in the right direction to not throw an exception.
On the module are 4 directional buttons, and a small screen in the middle.
If the buttons are not Red, or the screen in the middle is not showing a two digit number, you’re looking at a different module.
On the screen is your Starting Number. The Up and Down buttons will change the number by 1, while the Left and Right will change the number by 10. To disarm the module, set the display to the number obtained from following the code below, and tap the screen to submit. Submitting an incorrect number will result in a strike and cause the module to generate a new Starting Number.
INNI:
int startNumber = [The Starting Number];
int key = startNumber;
int lastDigit = [Last Digit of Serial Number];
int tick = 0;
int totalCount = 0;
int correctNumber = 11;
int dunceCounter = 0;
bool trigger = true;
START:
if (startNumber % 2 == 0) {
   JMP S_E;
} else {
   JMP S_O;
}