On the Subject of Number Nimbleness
How long can such a task really take?
- Initially, the module will be in an Off state. To initialize the module, click on the static. This will put the module in Warm-Up mode.
- While in Warm-Up, the module will show a line with a mini-game name, and a clock ticking upwards. Clicking the static at this point will put the module into Gameplay mode. The mini-game name listed will inform what set of rules the module will use after entering Gameplay.
- Once the module has entered Gameplay, the timer will start ticking down, from whatever time it showed when Warm-Up was ended**. When the timer expires the module will be checked. If any input was wrong or incomplete, the module will strike; otherwise, a win will be recorded. Upon the third win, the module will disarm. After any other win, the module will go back into Warm-Up automatically.
- In Gameplay, the module will display a single digit number in the top, and six buttons displaying unique digits. Based on what mini-game name is being played, one of five sets of rules will apply. For each mini-game, press all the buttons following the rules until each button/number has been pressed once. If any number to be pressed is not on the module, skip to the next number that would need to be pressed.
|Nagging Numbers||Click the number in the display.|
|Nebulous Numbers||Click the button one higher than the current display, then two higher than the new display, then three higher than the newest display, etc. If a number exceeds 9, take the number modulo 10.|
|Nifty Numbers||Click the following numbers in order: 8, 3, 4, 7, 2, 0, 9, 1, 5, 6.|
|Nonary Numbers||Click the number that, when added to the number in the display, will add to 9.|
|Nuisance Numbers||Click the number in the display. Then twice that number, modulo 11. Then thrice that number, modulo 11, etc.|
**After earning wins, the clock will count up at normal speed, but DOWN at a faster pace. It represents full seconds at 0 wins, 3/4 seconds at 1 win, and 1/2 seconds at 2 wins.