On the Subject of Number Sequence
Math isn’t THAT daunting....well it’s a different story when it’s strapped to a bomb.
This module contains a twelve-button keypad, a display, and four LEDs.
Solving this module is split into two phases; the “Cycling” phase and the “Submitting” phase.
Cycling Phase
The module will start cycling through the four two-digit numbers in the number sequence, displaying each one on the display.
Each time the module cycles through all four numbers in the number sequence, the lights above the display will change colour. Once the number sequence has been cycled through four times, the lights will return to green and a new number sequence will be generated.
Pressing the green “Enter” key at any point during this phase will cause the module to stop cycling and will begin the “Submitting” phase. Once in the submitting phase the module will not display the number sequence again unless the module strikes.
Before entering the “Submitting” phase, make sure to note down the current sequence’s numbers and what order they are in.
Submitting Phase
This phase requires the defuser to enter the correct number, found in the equation table below, four times to solve the module. While in this phase pressing the red “Clear” key will clear the display in the case of erroneous input. Pressing the green “Enter” key will submit the number currently typed into the module. If a wrong number is submitted during this phase, the module will incur a strike and will return to the “Cycling” phase.
Using the Equation Table
The equation table below is key to solving the module, so it’s imperative to understand the table and what equations to use.