On the Subject of Numbered Buttons

So many numbers! Yet such a simple module! And ruleseeding this will be a piece of cake! Maybe. Hooray I say! Hooray!

On the module are 16 numbered buttons, arranged on a keypad, which displays a random number ranging from 1 to 100 inclusive.

To disarm the module, press every button that displays a number matching one of the numbers in its corresponding position in the chart below:

1 6 14 17
23 31 32 39
45 58 61 66
7 11 21 25
36 41 59 60
76 77 78 82
2 4 9 15
19 24 28 35
42 56 63 69
13 16 18 22
27 30 33 37
51 55 62 74
3 8 12 19
25 32 47 49
63 74 82 85
5 13 21 32
41 42 59 64
72 76 84 85
6 15 16 23
34 37 41 63
71 73 91 99
8 9 14 17
21 25 43 55
75 81 83 88
10 24 36 48
53 61 64 77
80 87 92 95
4 8 15 25
26 31 44 68
73 81 95 97
7 17 35 42
54 67 69 72
86 92 96 100
5 14 22 26
34 48 55 57
86 87 94 96
18 23 32 47
56 63 79 80
91 94 97 100
9 11 17 25
29 37 48 50
63 71 77 80
1 7 12 18
21 25 32 45
57 62 81 96
4 12 25 37
42 59 61 71
84 88 97 98

Pressing an incorrect button will result in a strike. This will also cause the module to generate a new set of 16 numbered buttons.