On the Subject of Numbered Buttons
So many numbers! Yet such a simple module! And ruleseeding this will be a piece of cake! Maybe. Hooray I say! Hooray!
On the module are 16 numbered buttons, arranged on a keypad, which displays a random number ranging from 1 to 100 inclusive.
To disarm the module, press every button that displays a number matching one of the numbers in its corresponding position in the chart below:
1 6 14 17 23 31 32 39 45 58 61 66 |
7 11 21 25 36 41 59 60 76 77 78 82 |
2 4 9 15 19 24 28 35 42 56 63 69 |
13 16 18 22 27 30 33 37 51 55 62 74 |
3 8 12 19 25 32 47 49 63 74 82 85 |
5 13 21 32 41 42 59 64 72 76 84 85 |
6 15 16 23 34 37 41 63 71 73 91 99 |
8 9 14 17 21 25 43 55 75 81 83 88 |
10 24 36 48 53 61 64 77 80 87 92 95 |
4 8 15 25 26 31 44 68 73 81 95 97 |
7 17 35 42 54 67 69 72 86 92 96 100 |
5 14 22 26 34 48 55 57 86 87 94 96 |
18 23 32 47 56 63 79 80 91 94 97 100 |
9 11 17 25 29 37 48 50 63 71 77 80 |
1 7 12 18 21 25 32 45 57 62 81 96 |
4 12 25 37 42 59 61 71 84 88 97 98 |
Pressing an incorrect button will result in a strike. This will also cause the module to generate a new set of 16 numbered buttons.