On the Subject of Object Shows
According to my imagination, 99.8% of all bombs are detonated within 2 seconds of being started!
This module contains 6 objects, each participating in an object show. Based on a contest that takes place in each stage, eliminate contestants until there is only one left. Click a contestant to eliminate them. The contest is displayed in the middle. Associate each contestant with a character of the serial number, starting from the top left and going clockwise. If you encounter a character that has already been assigned, move forwards in the alphabet until you reach a character that hasn’t, looping over if necessary. (Numbers come after Z, starting at 0.) Calculate each contestant’s public appeal in the same order, adding 1 to each appeal until you reached an unassigned number should you encounter a duplicate.
Each different contest is associated with both a “type” and a “style”. Consult the table below to identify them. (Rows are styles, columns are types.)
|Water||Wipeout||Underwater Basket Weaving||Water Balloon Fight||Cave Diving|
|Stadium||Chariot Race||Equestrian Acrobatics||Gladiatorial Fight||The Objective Games|
|Wild||Escape the Volcano||Jungle Survival||Tiger Taming||Cliff Climbing|
|Weird||Sack Race||Interpretive Dance||Nose Nabbing||Calvinball|
Find the position the character associated with each contestant currently present on the module in the appropriate string based on this table. The digit 0 (zero) is surrounded by dashes to distinguish it from the letter O.
If the style is Water or Stadium, read the string normally. If it is Wild or Weird, read it backwards.