On the Subject of Old Fogey
“These kids today with their shiny mods and their newfangled needies. Twenty Comp Wires and twenty Knobs. Now that’s real KTaNE.”
Now, listen: don’t blame Old Fogey. He’s been through a lot... I know, I know, he kinda forgot how to solve itself... But don’t worry, he sure remembers how to strike you!
Old Fogey has ten buttons, each marked with a symbol, a submit button, labeled "●", and a display. He’s a bit confused, so the status light should be lit up with a random color.
You may press any of the symbol buttons without causing a strike. Again, Old Fogey isn’t young anymore and, for each button press, instead of playing the regular button press sound, Old Fogey will play a random Keep Talking and Nobody Explodes sound. Also, the color of the status light will temporarily change.
To solve the module, you need to trick Old Fogey into solving itself. When ready, press the submit button and then a sequence of four symbol buttons that results in Old Fogey playing the correct solve sound and changing the status light to green. Old Fogey may be old, but he’s not senile, so he will detect something’s up if you input a wrong sequence and give you a strike.
It is suggested that the defuser use no soundpacks for this module unless the defuser already knows when each sound is played at.
Calculating Solve Sound
Old Fogey has installed in himself five audio tapes containing all Keep Talking and Nobody Explodes vanilla sound effects. In order to determine the correct solve sound, look at the status light color corresponding to the "❖" button. Use the table below to determine what audio tape has the correct solve sound. Any track of that tape can be the correct solve sound.
Color | Tape |
---|---|
Red | 1 |
Green | 2 |
Blue | 3 |
Yellow, Cyan or Magenta | 4 |
White or Unlit | 5 |