On the Subject of Organization
Order! Order! Order!
This module has a notebook themed display which shows a module's name. It also has a switch towards the top right and a button that says "Continue?" in the bottom left.
To solve this module the defuser must solve every single module in a certain order dictated by the module. The module on the notebook display is the next one to be solved, and it will update to show the next module when the "Continue?" button is pressed. But be warned, the switch needs to be in a certain position before the "Continue?" button is pressed, which is determined in the table on Page 2. A list of other modules that Organization CAN ignore (i.e. they don't show up ever in an Organization's order and can be solved on their own time without penalty) called Ignored Modules is on Page 3. Another list on Page 4 called Moved To Back shows all modules Organization CAN move to the back of its order (mainly because they can take a while). The reason I mention the word CAN is because both of these lists have mod settings which you may change at your leisure if you do not want these lists in play (both lists are active by default).
If the defuser presses continue when the displayed module is not solved or the position of the switch is in the wrong position when "Continue?" is pressed, a strike will be recorded and the module will NOT reset. A strike will also be recorded if any module is solved that is not on an Organization's display and that module not on the display will be removed as future possibility.
In the case of Multiple Organizations...
- Any module on any Organization's notebook display can be solved without penalty (except for the cases below)
- If any Organization has an arrow at the bottom of its notebook display (which appears after a correct solve) and a module is solved it will cause a strike to be recorded
- If a module is solved and all Organizations without an arrow DON'T currently display that solved module ALL Organizations without an arrow will cause a strike