On the Subject of Organization
Order! Order! Order!
This module has a notebook themed display which shows a module's name.
To solve this module the defuser must solve every single module on the bomb in a certain order dictated by this module. The module on the notebook display is the next one to be solved, and it will update to show the next module after each solve. In the case of multiple Organizations any module on any Organization's notebook display can be solved without penalty. A list of other modules that Organization CAN ignore (i.e. they don't show up ever in an Organization's order and can be solved on their own time without penalty) called Ignored Modules is on Page 2. Another list on Page 3 called Moved To Back shows all modules Organization CAN move to the back of its order (mainly because they can take a while). The reason I mention the word CAN is because both of these lists have mod settings which you may change at your leisure if you do not want these lists in play (both lists are active by default).
A strike will be recorded if any module is solved that is not on an Organization's display. If this does happen, that module will be removed from being a future possibility.