On the Subject of Out of Time
Time remaining? Not on my watch!
7 8 9
4 5 6
1 2 3
This module presents a display with a counter, which can be increased using the keypad. The keypad has the layout shown on the right. The module's keys do not show these values on the keypad, but letters instead.
Pressing a button on the keypad will increase the counter by its corresponding value. When the counter is greater than the bomb's timer in seconds, the module will solve upon the next press.
The keypad buttons must be pressed in the correct order according to the sequence grid. Pressing a button out of order will issue a strike instead.
Press and hold the display to see the previous inputs. Find these in the grid and continue the sequence thence.
Sometimes the backlighting will turn on, during which the counter or the values of the buttons behave differently. Use the color table to take note of which color corresponds to which effect. This lighting up happens at random.
Red: Values are doubled.
Yellow: Value is multiplied by previous.
Green: Difference with previous value is added.
Cyan: Every button adds 10.
Blue: Values are squared.
Magenta: Buttons add minutes, not seconds.
White: Each press adds one more than the previous.
For every strike on the bomb, the colors cycle forward a rule.
The keypad and display are placed on pistons which allow them to extend as far out as the status light's tip. If these pistons are extended, the module craves interaction. The further out the pistons are, the more cravings the module has.
When these cravings are satisfied, the module is much more likely to light up when it's among the last 5% of unsolved non-boss modules left on the bomb. Cravings cannot be satisfied after this point.
Future cravings can be preemptively satisfied, and old forgotten cravings can still be as well. The display will flash a smiley face when any craving is satisfied.