On the Subject of Overclock
With all the incorrectly-functioning modules out there, the people who make these bombs must be getting their modules from Dumpster Diver Weekly.
- To activate this module, enter the correct sequence of 0s and 1s (referred to as the “initial sequence”), then press SUBMIT. Press RESET to clear your input.
Instructions on finding the initial sequence are in Section A. - When typing the initial sequence, the display in the middle will show how many digits you have entered.
- If the module strikes during the initial sequence, re‑enter it from the beginning.
- Once the initial sequence has been entered, the clock on the top-left of the module will start counting down, and the display will show a two-digit number.
- Using the information on the module, enter the correct sequence of 0s and 1s (referred to as the “response sequence”) before the clock hand completes a full rotation. Typing an incorrect 0 or 1, or running out of time, will cause a strike and deactivate the module again — in this case, you must re‑enter the initial sequence.
Instructions on finding the response sequences are in Section B. - Do this for 3-7 stages to solve the module.
IMPORTANT: Due to this module's age, it may appear to strike after a correct response sequence is entered, or solve before all stages are complete. In both cases, it will deactivate for a short period of time, before correcting itself and generating the next stage. Do not interact with the module while it is deactivated — this will cause a real strike.
Section A
The length of the initial sequence depends on the number of solved modules, and is at its minimum at one particular value, which will be called M. M can be determined using the first applicable row in the table on the next page.
The minimum length of the initial sequence is 5 bits, and it increases by 2 for every solve above or below M. It will always be at most 25 bits long, however.