On the Subject of Pixie Plate
Demons & Pixies 2, soon™ available in your local manual repository.
The Plate on the module is an interface to play a modified version of “Demons & Pixies”, a popular tower-defense game. It also contains encrypted information about the game’s starting state.
Rules of Demons & Pixies:
In an 8x4 horizontal grid, some Demons start on right side and move left. If one leaves the grid from the left, you lose.
Thankfully, you get a set of Pixies you can summon to defend you.
The game’s timer works in timesteps. Every action of the same type happens simultaneously in the timestep.
Every timestep, Demons will first all move to the left. Afterwards, Pixies and Demons will simultaneously try to attack each other if they are within range.
One attacker can only attack one attackee at a time.
Every attack subtracts the “Damage” value of the attacker from the “Health” value of the attackee. A creature with zero (or below) Health dies and is removed from the grid at the end of that timestep.
Since every action happens simultaneously, a creature whose Health reaches zero still attacks during this timestep, since its death happens at the end of the timestep only.
This also means a Creature that has zero health can still block attacks until the end of the timestep, when it dies.
No two creatures can be on the same cell. If another creature is directly to the left of a Demon, the Demon cannot move left until that creature dies.
Some creatures have Special Abilities that may trigger at any time or impact the game in various ways.
Special Abilities can override rules of the game. Pay attention to them.
Refer to the next pages to learn how to:
- interact with the game (p2),
- determine the starting position of the Demons (p3),
- determine the Pixies available to you (p3),
- determine the Voided cells’ locations (p3),
- a comprehensive list of all Demons (p4) and Pixies (p5) that can appear,
- and learn about Void with the Shared Appendix V O I D (p7)