À propos de la Conversation Substitutive

60% du temps, ce module vous remémorera du jeu.

Ce module consiste en un écran affichant un texte ainsi que 4 boutons. Le texte affiché consiste en 2 phrases séparées. La première phrase peut être résolue en utilisant la première page et la seconde avec les pages 2 à 5.

Chaque phrase a son propre chiffre. Trouver les deux chiffres et les additionner. Si le chiffre final n’est pas compris entre 1 et 4 inclus, enlever/ajouter 4 jusqu’à ce qu’il le soit. Ce chiffre final défini le bouton qui doit être pressé. Si un bouton incorrect est pressé, le module enregistrera une erreur et une nouvelle phrase s’affichera. Si le bouton correct est pressé, le module sera désamorcé.

Trouver la valeur de la première phrase

Débuter avec N=1. Ajouter 1 à N pour chaque erreur, puis utiliser les trois tableaux suivants :

  • Enlever à N l’une des lignes du tableau de gauche/milieu.*
  • Ajouter à N l’une des lignes du tableau de droite.*

*Si aucune des lignes ne correspond, se référer à la ligne vide.

Mots après
THE ANSWER
Enlever
à N
Mots après
THE ANSWER
Enlever
à N
Mots après les
2 tableaux précédents
Ajouter
à N
AT -2 IS THE IN 2 FIRST POS. 1
-1 IN IS SECOND POS. 2
IS IN THE 0 IS IN. THIRD POS. 3
IS THE LIES FOURTH POS. 4
LAST- A 3 FIFTH POS. 5
IS IN UH THE MILLIONTH POS. 10
IS 1 FIRST- BILLIONTH POS.
IS AT IS IN LAST POS. -4
IS INN IN 27 -1
UH UH IS IN 30 AN ANSWER -7

Après avoir effectué ces actions, N sera calculé pour la première phrase.

Trouver la valeur de la seconde phrase

Les tableaux suivants contiennent toutes les phrases pouvant s’afficher sur le module. Identifier le message affiché, la valeur donnée en haut de la colonne est la valeur de la seconde phrase. Il y a cependant deux exceptions :

  • Si la phrase contient un nombre impair de /, ajouter 1 à la valeur de la seconde phrase pour chaque \ présent sur la phrase affichée.
  • Si la phrase demande d’effectuer une opération à N, l’appliquer à la valeur de la seconde phrase.
Valeur : 1 Valeur : 2
LITERALLY JUST A / AND THEN A \ THE LIGHTS WENT OUT, HOLD ON
NOTHING SLAAAAAAASH
WAIT, IS THIS A BACKSLASH? IT’S EMPTY
THEIR ARE TWO BACKSLASHES ZERO
I JUST LOST THE GAME BACKSLASH SLASH BACKSLASH
BACK \ SLASH \ ZEEROW
N + 2 OH WE BLEW UP AS IN THE COLOR
WHAT IS YOUR LEAST FAVORITE MODULE? / * \ = \
SLAAAAAASH LITERALLY THE ENTIRE ALPHABET
THE ENTIRE ALPHABET BUT LETTERS WE HAVE WIRE SEQUENCES BLACK TO C
OKAY I GUESSED AND IT WAS CORRECT THEY’RE ARE TWO BACKSLASHES
ALL WORDS THE NUMBER ZERO I AM GONNA RESTART
I HAVE TEN SECONDS IT’S THE SAME AS BEFORE
WE HAVE WIRE SEQUENCES BLACK TO CHARLIE THIS MASSAGE IS REALLY HARD TO COMMUNICATE
WAIT, IS THIS A BACKSLASH WAIT COMMA IS THIS A BACK SLASH
0 BATTERIES 頁 - 設 - 是 - 煵
FORWARD SLASH /(o w o)\
Error: MissingComponentException
(Could not find "/screenFont" in
F:\placeholderTalk\Assets\Materials)
THE SECOND PHRASE IS QUOTE BACKSLASH SLASH BACKSLASH END QUOTE
Valeur : 1 Valeur : 2
ALFA BRAVO CHARLIE DELTA ECHO FOXTROT ALL OF THESE ARE SYMBOLS: SLASH SLASH BACKSLASH
SOME CHINESE CHARACTERS \ \ \ BACK SLASH
/ / / / / / / / / / / / / / / / / / / / / / / / ALL WORDS WAIT COMMA IS THIS A BACKSLASH QUESTION MARK
\ SLASH / SLASH / SLASH / SLASH \ AISLE BDELLIUM CUE DJEMBE EYE PHONEIC
BACK SLASH / BACK SLASH MY GAME CRASHED
BACKSLASH BACK / \ \
ALL OF THESE ARE WORDS: \ / \ 2 BACKSLASHES
WAIT THE ALARM WENT OFF LAST DIGIT OF THE SERIAL NUMBER
YOU ARE CUTTING OUT ALPHA BRAVO CHARLIE AND SO ON
ABORT, WE’RE STARTING OVER I THINK THE MOD IS BROKEN
WE HAVE TEN SECONDS THE LIGHTS
TWO BACKSLASHES THE NUMBER ZERO
READY? ZEE ROW
TWO \ WAIT IS THIS A BACKSLASH?
BLACKHASH I CANNOT HEAR YOU
/ * / = / TIME RAN OUT
EMPTY BACK SLASH BACK SLASH BACK / \
0 BACK / \ BACK /
WAIT COMMA IS THIS A BACKSLASH QUESTION MARK ALPHA BRAVO CHARLIE DELTA ECHO FOXTROT
OH WE BLUE UP THIS MODULE HAS BEEN SPONSORED
WAIT IT CHANGED TWO \ES
\ / \ \ \ \ \
Parse error: syntax error,
unexpected ''\'' in
/placeholderTalk/Assets/
placeholderTalk.cs on line 786
Parse error: syntax error,
unexpected ''\'' in
/placeholderTalk/Manual/
placeholderTalk.html on line 388
Valeur : 3 Valeur : 4
WAIT COMMA IS THIS A BACKSLASH? \ * / = \
BACKSLASH BACK AND SLASH THE ENTIRE ALFABET BUT LETTERS
ARE BEADY CUE DJANGO EYE FIJI THERE’RE TWO BACKSLASHES
THERE ARE TWO BACKSLASHES BACK SLASH BACK AND SLASH
LITERALLY NOTHING BACK BACK SLASH / \
TO BACKSLASHES \ \ \ BACKSLASH
Z ROW ABCDEFGHIJKLM NOPQRSTUVWXYZ
BE RIGHT BACK I THOUGHT I DISABLED VANILLA MODULES
IT’S THE SAME ONE OH WE BLEW UP
THERE ARE TWENTY OR SOMETHING SLASHES BACKSLASH BACKSLASH BACK / \ WITH ONE STRIKE
THIS MESSAGE IS REALLY HARD TO COMMUNICATE DOES THE MANUAL SAY ANYTHING ABOUT A SECOND STAGE?
AND KABOOM AYY BEE CEE DEE EEE EFF
PRESS 1 IF >2 BATTERIES, ELSE 2 PARSE ERROR
QUOTE SLASH END QUOTE NULL
배 - 탓 - 배 - 몸 YOU JUST LOST THE GAME
N + 0 THE NUMBER 0 AS IN DIGIT
\ / \ WE HAVE ONE STRIKE HUH?
/give @a command_block{Name:"\ \ \ \ \ \ \ \ \ \ \ \ \"} 1 WAIT HOW MANY BATTERIES DO WE HAVE
A VERY LONG LIST OF SLASHES BACK \ / \
THE TEXT Doesn’t FIT LITERALLY JUST A SLASH AND THEN A \
BACK BACKSLASH / \ AAAAAAAAAA
WAIT COMMA IS THIS A BACKSLASH え - み - さ - ん
IT SAYS ALL SYMBOLS BACK / \ \ BACKSLASH THE SECOND PHRASE IS QUOTE BACKSLASH SLASH BACKSLASH UNQUOTE
\ * \ = \ WE HAVE WIRE SEQUENCES BLACK TO SEE
Valeur : 3 Valeur : 4
THERE ARE 3 BATTERIES. LITERALLY JUST A / AND THEN A \ / u r a u r a " \ Parse Error "
u r a " \ Parse u r a / " \ Parse
Error " Error " \ Parse Error / "
ABCDEFGHIJKLL NOPQRSTUVWXYZ TOO BACKSLASHES
QUOTE BACKSLASH SLASH BACKSLASH END QUOTE SYMBOLS BACK- I MEAN SLASH NOT BACKSLASH THEN A BACKSLASH
BACKSLASH SLASH SLASH, THE FIRST AND THIRD ARE SYMBOLS THE FIRST, SECOND AND THIRD ARE ALL SYMBOLS, READY? \ \ / BACKSLASH
A B C D E F BACKSASH
WE HAVE WIRE SEQUENCES BLACK TO SEA A VERY LONG LIST OF SLASH
I CAN’T SEE ANYTHING THERE ARE 20 OR SOMETHING SLASHES
SLAAAAAAAASH THE ENTIRE ALPHABET
BACKSLASH BACKSLASH BACK / \ NEVERMIND ANOTHER MODULE
BACK SLASH SLASH BACK SLASH SLAAAAAAAAASH
THIS MODULE HAS BEEN SPONSORED BY RAID SHADOW LEGENDS THE ANSWER IS IN THE UH SECOND POS.
\ SLASH \ BACKSLASH / BACKSLASH
THE NUMBER 0 OH WE BLUE UP AS IN THE COLOR
SINCE WHEN DID WE HAVE A NEEDY? BACKHASH
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/(u w u)\ BACKWARD SLASH
ADD -N IN SECOND PHRASE WHERE N =
AMOUNT OF TIMES THIS MODULE HAS BEEN SOLVED IN YOUR CURRENT BOMB
ADD N IN SECOND PHRASE WHERE N =
AMOUNT OF TIMES THIS MODULE HAS
BEEN SOLVED IN YOUR CURRENT BOMB