On the Subject of Placeholder Talk
60% of the time, this module reminds you of the game every time.
The module has a display containing a message alongside 4 buttons below it. The message on-screen consists of 2 phrases separated by a line break. The first phrase can be solved within this first page and the second phrase in pages 2-5.
Both phrases have their own numbers. Figure out both values and add them together. If outside values 1-4, subtract/add 4 until you are. This new number is the button label that needs to be pushed. If an incorrect button is pushed, the module will strike and a new phrase will generate. If the correct button is pushed, the module display will turn blank and the module will be solved.
Extracting the value from the module's first phrase
Start with N = 1. Add 1 to N for every current strike, then using the three tables:
- Subtract one of the rows in the left/middle table from N.*
- Add one of the rows in the right table to N.*
*If none of the phrases fit in either table, refer to the row containing nothing.
|Words afterTHE ANSWER||Subtractfrom N||Words afterTHE ANSWER||Subtractfrom N||Words after the2 left tables||Addto N|
|AT||-2||IS THE IN||2||FIRST POS.||1|
|-1||IN IS||SECOND POS.||2|
|IS IN THE||0||IS IN.||THIRD POS.||3|
|IS THE||LIES||FOURTH POS.||4|
|IS IN UH||THE||MILLIONTH POS.||10|
|IS AT||IS IN||LAST POS.||-4|
|UH||UH IS IN||30||AN ANSWER||-7|
After applying both tables, N will be the calculated value for first phrase.