On the Subject of Poignantly Manifesting Pointless Machines
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This module presents a machine with a monitor that flashes a sequence of six colors. There is a brief pause in between the last and first colors of the sequence. The sequence will consist of the colors Red, White, Yellow, Blue, and Purple with one of the colors being repeated. To disarm the module, a series of six directions corresponding to the six flashing colors must be inputted into the module.
Part 1: Assigning Information to the Colors
- Make a list with five slots. Each slot consists of a color, a variable, and a constant. Variables refer to a specific flash in the sequence while constants refer to a single color.
- The first slot’s color is assigned to the first flash’s color.
- Use the below table to assign the previously obtained slot its variable and constant. If a obtained variable’s color is the same as a previously-assigned variable, proceed forward through the sequence until a flash whose color has not been assigned a slot is reached, wrapping from the last flash to the first if necessary. Assign this obtained flash as the variable instead.
- The next slot’s color will be the previous slot’s variable’s color.
- Repeat steps 3 and 4 until the fifth slot is assigned its color. The fifth slot has no variable and its constant is assigned the slot’s color. Reassign the variables to the color of its flash.