On the Subject of Polyhedron Preparation
painted rocks 🤤 😋
Welcome to the polyhedron kitchen! To solve the module, turn the given polyhedron into food.
- The module will initially show the dish you are making at the bottom. After filling in the structure, the text will change to an ingredient.
- If the placement is incorrect, the face will not be filled in with that ingredient and the module will strike.
- The stage will automatically progress once all correct faces have been filled. The module will solve after 3 ingredients.
- If the polyhedron is completely filled with ingredients before the module is solved, some faces will be randomly cleared.
- You can rotate the polyhedron using the arrows in the corners.
Before adding ingredients, you must first make the structure of the dish. Every dish can be sorted into 6 main groups, each with a unique structure described in the first table on the next page.
- The main face is the initial front-most face on the module and is denoted with a ring.
- The opposite faces refers to the faces with the most number of faces away from the main face.
- Adjacencies only include edge-to-edge connections.
After making the structure, you will start adding ingredients. Every food has a unique cooking process stated in the second table.
- “Liquid” and “Solid” refer to the state of that ingredient.
- Between ingredients, there might be instructions in ALL CAPS that can modify the state of all faces that aren’t the first ingredient.
- COOK makes ingredients hot. CHILL makes ingredients cold.
- If a face would be hot and cold at the same time, it is neither.
The correct faces to fill with the 3 ingredients will depend on the state of other ingredients and their states. All ingredients’ rules are described in the last pages.