On the Subject of A More Straightforward Prison Break
For newbies who aren’t paying attention during the briefing.
The module requires you to capture a prisoner by finding its path. Selecting the module would activate it, and you have five minutes.
The screen would constantly flash a sequence of directions, with a pause before repeating. Take note of these directions.
The bottom left screen shows the prisoner’s cell number. This is the prisoner’s starting cell.
The bottom right screen shows your coordinates.
The background of the module shows which maze you and the prisoner are in. Refer to them in the appendix in the next few pages.
Decrypting directional laughs
- Concatenate each character in the serial number to form a number, with all letters converted to their alphabetic positions (A1Z26). Keep the leading zeroes if needed. (E.g. P37DR4 -> 16374184)
- Go through each digit from left to right, starting from the second digit. If the digit directly to the left of this one is even, add 5 to this digit, modulo 10.(E.g. 12345 would be changed to 12895)
- Now, from now on:
- If the number of received directions are not both even nor both odd:
- Take the sum of the first and last digits of the number, modulo 10.
- If the number of digits in the string is even, insert it in the middle of the string.
- If the number of digits in the string is odd, insert it in directly to the left of the middle digit.
- If the number of received directions is larger than the current number of digits, duplicate the entire number, add 1 to each digit, modulo 10, then append it at the end of this number string.
- If either one of the above conditions aren’t satisfied, go back to the first instruction and repeat the process until they are.
- If the number of received directions are not both even nor both odd:
- Take the middle n digits from this number, where n is the number of received directions. Pair each direction to each digit from left to right.
- Now it’s time to modify the directions based on the numbers formed.