On the Subject of Puzzle Identification
Every puzzle has an answer.
This module presents a screen, three stage LEDs and a keyboard. To solve the module, enter the names of three puzzles from the Professor Layton™ series into the module, based on their puzzle number. Submitting an incorrect puzzle name will cause a strike and reset the module back to stage 1. Note that all puzzle names are from the British versions of the Professor Layton™ games.
Finding the Correct Puzzle Name
Pressing the enter key while the module is in its idle state will show a puzzle number on the display and will start playing music. The music played is from one of the six Professor Layton™ games on DS/3DS (with vs. Phoenix Wright: Ace Attorney and Millionaires' Conspiracy excluded). To find which game the puzzle is taken from, identify what game the music comes from. By finding the puzzle number given by the display in the correct list of puzzles, you can find the name of that puzzle. This is what you should enter into the module.
Below are the six puzzle tracks (note that the first two tracks sound very similar):
Submitting Puzzle Names
This module has keyboard support, meaning that you can type out puzzle names on your keyboard.
Some keys do nothing. These keys are Esc, Tab, Ctrl, Windows, Alt and Menu.
The Backspace key deletes the last letter from your current entry and the Clear key clears your current entry. The Clear key is mapped to the Del key on your keyboard.
Caps Lock lets you type capital letters. Shift does the same, although goes back to lowercase after a character has been typed.
The Enter key either submits your current entry, or starts a new stage if idle.