On the Subject of Puzzling Hexabuttons
A module that leaves you puzzled.
This module generates a 6×6 table of letters from A - F. The rows are labeled with the buttons’ position and the columns are labeled A - F:
A | B | C | D | E | F | |
---|---|---|---|---|---|---|
TL | ||||||
TR | ||||||
ML | ||||||
MR | ||||||
BL | ||||||
BR |
Pressing a non-center button will cause the module to use the pressed button’s position as the row and the letter displayed on the center button as the column. The intersection will become the new center button’s displayed letter.
Pressing the center button will transition the module into submission mode. Pressing the center button again will take the module out of submission mode.
While in submission mode, each of the buttons will have a letter displayed on it. The center button’s letter represents your starting letter. Press each of the non-center buttons so that the intersection of the current letter and the button’s position is the letter written on that button. Whenever you do so, the current letter will change and you can no longer press that button.
Note: Each row and column of the table will have 1 of each letter. So if you know 5 out of the 6 rows/columns of the table, you can figure out what the 6th row/column is going to be.