On the Subject of Quadrophobic Maze
HHHHEEEELLLLPPPP IIIIMMMM LLLLOOOOSSSSTTTT!!!!
Presented is a 3×3 grid of icons with the dollar button in the middle.
The object is a 4×4×4×4 square with 256 tiles. Each tile is assigned with a unique icon.
The object can generate a maze layout that has pathways that lead to nowhere. If a movement in that direction happens, the character will move to the opposite side in the same direction instead of going out of bounds. The Coordinate Equivalence will be adjusted to reflect this change.
The current position in the maze is the one adjacent to all 8 icons displayed across all axes, looping over. If the screen does not show an icon, there’s a wall in that direction.
To solve the module, you must travel from your current position to each of the 4 goal positions in the solve order.
After the first correct icon in the solve order, the icons will turn invisible. These icons will not be shown until you get a strike. In this case, the icons will reappear until you submit the next correct icon.
The Multiversal Directional Movement
With the given instrument, the initial layout will show different interactable directional screens. The purpose of the screens is to travel a single unit in a given dimension. The screen directions have been provided in a two-dimensional manner to make use of the more intuitive nature of your knowledge of directions. These are the following movements that will be performed for each associated screen:




































































































































































































































































































































































