On the Subject of Recorded Keys
No. This is not Recordered Keys. This is a glockenspiel.
See Appendix in Ordered Keys for identifying modules in Ordered Keys family.
This module consists of 6 coloured keys, each of which is labelled with a coloured number.
These keys play notes of differing pitches when pressed.
The possible colours for both the keys and the numbers labelling them are: (R)ed, (G)reen, (B)lue, (C)yan, (M)agenta, and (Y)ellow.
Any of the numbers 1 - 6 may appear on each of the keys.
The notes played by each key are labelled 1 - 6, from the lowest pitch to the highest.
The information given by each key is used to locate a cell within a 21x21 grid which will have a value in the range 0 - 5.
Value A is the sum of the six values; once it has been found, push the black button on the display.
Each of the keys and their labels will turn black or white, the labels now are in the range 0 - 9.
The new information given by each key is used to locate a cell within a 12x20 grid which have a value in the range 1 - 6.
Add each of these new values to value A to obtain value B.
Press the keys such that when read left to right, the sequence of keys give the binary representation of value B, and press the black display button to submit the sequence.
Submitting the correct sequence will progress the module to the next of two stages.
Submitting an incorrect sequence will cause a strike to be issued and reset the module such that value A will need to be recalculated.