On the Subject of Rock-Paper-Scissors-Lizard-Spock
There are actually many variants of rock-paper-scissors, including one with over 101 signs. Maybe having just 2 extra signs isn’t so bad...
To disarm this module, determine the correct signs to press.
First, determine the decoy. If the five signs are arranged in a pentagon, there is no decoy. Otherwise, the decoy is the one that is in the middle of the arrangement or in the middle in a line of three (horizontal, diagonal or vertical).
Next, go through the rows of the following table from top to bottom and determine the highest-scoring sign in each row. A sign scores one point per object in it’s column (letter or number in the serial number, port, etc.) that exists on the bomb (e.g., 2 A’s in the serial number gives 2 points to some sign). Skip the row if the object in the “Skip On” column exists on the bomb. When you move to a different row, reset the score of all signs.
Stop at the first row in which there’s no tie (two or more highest-scoring signs) and the highest-scoring sign is not the decoy. Then press the signs on the module that beat this highest-scoring sign. If no row has a highest-scoring sign, press all signs except the decoy.
Rock | Paper | Scissors | Lizard | Spock | ||
---|---|---|---|---|---|---|
letters in serial# | X, Y | R, O | P, A | S, I | L, Z | C, K |
ports | PS/2 | RJ-45 | Parallel | Serial | DVI-D | RCA |
lit indicators | TRN | FRK, FRQ | BOB, IND | CAR, SIG | CLR, NSA | SND, MSA |
unlit indicators | TRN | FRK, FRQ | BOB, IND | CAR, SIG | CLR, NSA | SND, MSA |
digits in serial# | 0, 5 | 3, 6 | 1, 9 | 2, 8 | 4, 7 | |
Beaten By | Paper, Spock |
Scissors, Lizard |
Rock, Spock |
Rock, Scissors |
Paper, Lizard |
|
Skip On | Rock | Paper | Scissors | Lizard | Spock |