On the Subject of Roguelike Game
Is it rogue though?
On the module, there will be two large items displayed on top and four smaller items on the bottom. There will also be a decline button.
The smaller items are your inventory items, the larger items being the items that a shopkeeper presents.
Selecting a small item and a large item will swap those two items.Note: You will not visually see the items swap.
To solve the module, swap an inventory item with a shop item
which will result in the highest possible inventory DPS.
Selecting two items which do not result in the highest possible DPS
will cause a strike. None of the items will change upon a strike.
Selecting both items from either the shop or the inventory will incur a strike.
If no viable swap has a higher DPS than the starting inventory DPS, decline the trade.
To calculate DPS, start with 1 Attack Speed (AS) and 1 Attack Power (AP). Then,
use the items in your inventory with the item table to determine your DPS.
(DPS = AS * AP)
ITEM TABLE
Item | Effect | Item | Effect |
---|---|---|---|
Dagger | +2 AS. If 0 lit indicators: +4 AP per ind |
Strategy Guide | +5 AP per G, A, M or E in the serial number. +20 AP per other module that has “Game” in its name.*** |
Great-Sword | +20 AP -2 AS. Disables the item to the right for fighting. (Wraps around) | Tome | AP + 2 ^ (# serial letters). AS + # serial digits. |
Axe | +10 AP. AS = # of unique letters in indicators*. | Cloak | AP +1 per full minute left on the timer**. |