On the Subject of Roguelike Game

Is it rogue though?

On the module, there will be two large items displayed on top and four smaller items on the bottom. There will also be a decline button.

The smaller items are your inventory items, the larger items being the items that a shopkeeper presents.

Selecting a small item and a large item will swap those two items.
Note: You will not visually see the items swap.

To solve the module, swap an inventory item with a shop item which will result in the highest possible inventory DPS.
Selecting two items which do not result in the highest possible DPS will cause a strike. None of the items will change upon a strike.

Selecting both items from either the shop or the inventory will incur a strike.

If no viable swap has a higher DPS than the starting inventory DPS, decline the trade.

To calculate DPS, start with 1 Attack Speed (AS) and 1 Attack Power (AP). Then, use the items in your inventory with the item table to determine your DPS.
(DPS = AS * AP)

ITEM TABLE

Item Effect Item Effect
Dagger +2 AS.
If 0 lit indicators:
+4 AP per ind
Strategy Guide +5 AP per G, A, M or E in the serial number.
+20 AP per other module that has “Game” in its name.***
Great-Sword +20 AP -2 AS. Disables the item to the right for fighting. (Wraps around) Tome AP + 2 ^ (# serial letters).
AS + # serial digits.
Axe +10 AP. AS = # of unique letters in indicators*. Cloak AP +1 per full minute left on the timer**.
Item Effect Item Effect
Tablet AP = product of all digits in the serial number*. Quiver AS +4, -2 per strike.
Poison Flask +25 DPS. If there is a dagger present in the inventory, +25 DPS. Bow AS +1 per module modulo 7.

* = means that this value cannot be changed.
**Calculated when submitted.
***Capitalisation doesnt matter. Includes other Roguelike Games.


Appendix IT3MS

Axe Bow Cloak Dagger
Great Sword Strategy Guide Poison Flask Quiver
Tablet Tome