On the S
This one is not quite a Rubik’s Snake.
This module has 11 colored buttons arranged into an S shape, and 3 LEDs on the right representing 3 stages. All buttons have distinct colors, but one of the 12 colors will be missing from the module. The displayed colors change every stage. The module will only check submission once you have done all required presses. Striking will go back to the first stage, but all answers stay the same.
If colorblind mode is enabled, the word corresponding to the color you’re currently hovering over will appear between positions 0 and 6 on the module.
Note: It is recommended to set the highlighter color to for the best highlighting experience.
Stage 1: Scramble Substitutions
A false sense of simplicity.
Stage 1 has 5 flashes and 5 presses. For each flash, find the appropriate row and column in the table below. The resulting color is the one to press.
| Flash | Red | Orange | Yellow | Lime | Green | Jade | Cyan | Azure | Blue | Violet | Magenta | Rose |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | Cyan | Azure | Blue | Violet | Magenta | Rose | Red | Orange | Yellow | Lime | Green | Jade |
| 2nd | Azure | Blue | Cyan | Green | Jade | Lime | Magenta | Orange | Red | Rose | Violet | Yellow |
| 3rd | Blue | Cyan | Magenta | Green | Yellow | Red | Orange | Violet | Jade | Rose | Azure | Lime |
| 4th | Jade | Magenta | Lime | Blue | Orange | Cyan | Rose | Green | Violet | Yellow | Azure | Red |
| 5th | Red | Blue | Cyan | Jade | Lime | Rose | Azure | Green | Orange | Violet | Yellow | Magenta |
If the color to press is missing, press the color that flashed instead. Note down the colors of the flashes, the colors and positions of the presses and the missing color for Stages 2 and 3.
Stage 2: Bamboozling Modifications
You always end up modifying more than you think.
Stage 2 has 6 flashes and 8 presses. To obtain R, take all of the positions of the flashes in Stage 2, then append the positions of the presses in Stage 1. Convert the result from base-11 to base-10 and take the last 2 digits. If the module "Bamboozled Again" is present, swap the digits. This will be your R-value.