On the Subject of SI-HTS
The better you are at physics, the worse you’ll be at SI-HTS.
The year is 3580. You are the president of the United States, and are currently in a heated political debate with the president of the East Asia Coalition. As with all great debates, the conversation is being settled via a best of seven coin toss tournament.
This last coin toss will decide the fate of the planet. Letting either side win would lead to a nuclear disaster and the downfall of humanity; You must therefore force a draw to keep civilization afloat. How do you force a draw in a best of seven, you ask? You must simply land the coin on its side, counting as a point for neither party.
The Game So Far
First, determine the previous coin results by interpreting each character in the serial number as base-36, and take that number modulo 5. Interpret a 0 or 1 as Heads flip, a 2 or 3 as a Tails flip, and a 4 as a Side flip. Then, if the difference between the number of heads and tails flipped is greater than one, cycle the numbers until it is not (1,2 = H, 3,4 = T, 0 = S, then 2,3 = H, 4,0 = T, 1 = S, etc.). If none are valid, the score is 3 heads, 3 tails. The United States is represented by the Heads result. Based on the current state of the game, you must influence the next coin toss in such a way that will tie the game.
The Coin Toss
Next, you must find how this toss will play out without influence. The opponent is up, so you cannot control the initial trajectory. Luckily you have come prepared with information about your opponent, on top of studying each and every throw leading up to this one. On the module, the Height and Power of your opponent are listed, which you can use to determine the trajectory of the coin. Unfortunately for you, your opponent also knows their stats, and will toss the coin in a way that is more likely to land in their favor. They will either flick the coin, or underhand toss the coin.
Initial Velocity | Initial Height | Coin RPS | |
---|---|---|---|
Underhand | (1/2) * PWR m/s | (2/5) * HGT cm | (1/3) * PWR RPS |
Flick | (2/5) * PWR m/s | (1/2) * HGT cm | (5/3) * PWR RPS |