## On the Subject of Schlag den Bomb

I'm not sure if this is easier or harder than adding hundred-digit numbers... Maybe both?

• In Schlag den Bomb, games are played by the bomb and a contestant in numerical order, starting with 1, regardless of the order in which their categories are determined, and are worth the number of points equal to their game number. The first player to reach 61 points wins; games after that remain unplayed.
• Translate each letter in the bomb’s serial number to its position in the alphabet to obtain six numbers from 0 to 26.
• Determine which six games are Oddball games. The first Oddball game is played in the position equal to the first number of the six, wrapping back to 1 if the number is greater than 15. If the first number is a 0, then game 15 is the first Oddball game.
• Advance games equal to the second number, wrapping around if needed and skipping games already assigned a category. (If you encounter a 0, go to the next unassigned game and assign it as an Oddball game.) Then proceed likewise with the remaining numbers.
• Determine which three games are Physical games by using the number of ports to determine three more numbers from the table below, then advancing in the same way as you did for Oddball games. Assign a win to the contestant for the first N Physical games in the order that you determined them to be Physical games, where N is the contestant’s Physical rating.
• Do the same for Mental games, then Quiz games, as you did for Physical games, but with batteries and indicators, respectively. Remember: games are played in numerical order, not the order categories were determined.
• Mark contestant wins on the contestant’s scoreboard by pressing the appropriate button such that the button’s background turns white. Mark Oddball games such that the games marked as contestant wins match the total number of points the contestant has. Finally, mark unplayed games, then press the “!” submit button.

Contestant
name
Physical
rating
Mental
rating
Quiz
rating
Albert120
Cori102
Cory010
Daniel112
Don001
Edgar210
Elsa101
Eris222
Gale111
Greg011
Greta200
Harry110
Isolde221
Julia002
Julie211
Lisa021
Millie220
Ozy022
Ozzy100
Paula012
Peter212
Rob202
Ron000
Spike121
Tina201
Tommy122
Val020

PortsPhys.
Numbers
02, 19, 7
13, 12, 4
211, 1, 6
33, 3, 3
411, 9, 10
57, 2, 9
6+6, 14, 3

BatteriesMental
Numbers
011, 3, 4
16, 2, 8
23, 7, 1
34, 9, 1
411, 9, 2
5+7, 11, 4

### Table 2Q: Quiz numbers

IndicatorsQuiz
Numbers
01, 1, 15
11, 2, 29
21, 1, 48
3+1, 2, 173

This page contains the standard tables for Schlag den Bomb. The next pages contain optimized sections for each of the steps excluding the contestant portion.

### Table 1Opt: Unassigned Games Check, Oddball

Cells overlapping any given column for the specified assignable game will have the same procedure.
Zero in the serial number is refered to "-0-" in this manual.
Start on the leftmost character in the serial number, then progress to the next serial character to the right. Repeat until all of the characters from the serial number are used.
OB1, OB2, OB3, OB4, OB5, OB6 refer to Oddball games 1, 2, 3, 4, 5 and 6 respectively.

Letter/Digit
in Serial No.
Unassigned Games to Count For
OB1OB2OB3OB4OB5OB6
-0-151
1, A1
2, B2
3, C3
4, D4
5, E5
6, F6
7, G7
8, H8
9, I9
J10
K111
L1212
M13123
N141234
O1512345
P123456
Q234567
R345678
S456789
T5678910
U6789101
V78910112
W89101113
X910111224
Y101112135
Z111213246

### Table 2POpt: Unassigned Games Check, Physical

P1, P2, P3 refer to Physical Games 1, 2, and 3 respectively.

Number of Ports
on the Bomb
Unassigned Games to Count For
P1P2P3
0237
1344
2216
3333
4213
5722
6+663

### Table 2MOpt: Unassigned Games Check, Mental

M1, M2, M3 refer to Mental Games 1, 2, and 3 respectively.

Number of Batteries
on the Bomb
Unassigned Games to Count For
M1M2M3
0534
1624
2321
3441
4542
5+114

### Table 2QOpt: Unassigned Games Check, Quiz

Quiz 1, Quiz 2, Quiz 3 refer to Quiz Games 1, 2, and 3 respectively.

Number of Indicators
on the Bomb
Unassigned Games to count For
Quiz 1Quiz 2Quiz 3
0111
1121
2111
3+121