On the Subject of Sea Shells

Clear communication is crucial when defusing bombs. One can only assume that this module doesn’t want to be defused.

  • The Sea Shells module consists of a display and five buttons.
  • The display shows a phrase. The first two words of the phrase refer to a row of Table 1. The third and fourth words refer to a column of Table 1. The remainder of the phrase refers to Table 2.
  • Table 1 will give a code, and Table 2 will provide a key to turn the code into a sequence of words.
  • The buttons must be used to input the sequence of words. Pressing an incorrect button will result in a strike and reset the current stage of the module.
  • Inputting a correct sequence three times will disarm the module.

Table 1:

SEA SHELLS SHE SHELLS SEA SELLS SHE SELLS
SHE SELLS BDABDAB ACEEAC EACEACE DAABDAB
SHE SHELLS BEEBBE CDCCDB EAEAEA BEEDA
SEA SHELLS ABABA EAAEEA DBEAC ABDBAA
SEA SELLS ACACEAC DBAEC EBDADAB CECEC

Table 2:

ON THE SEA SHORE A = shoe
D = sit
B = shih tzu
E = sushi
C = she
 
ON THE SHE SORE A = can
D = 2
B = toucan
E = cancan
C = tutu
 
ON THE SHE SURE A = witch
D = twitch
B = switch
E = stitch
C = itch
 
ON THE SEESAW A = burglar alarm
D = burger
B = Bulgaria
E = llama
C = armour