On the Subject of Sea Shells
Clear communication is crucial when defusing bombs. One can only assume that this module doesn’t want to be defused.
- The Sea Shells module consists of a display and five buttons.
- The display shows a phrase. The first two words of the phrase refer to a row of Table 1. The third and fourth words refer to a column of Table 1. The remainder of the phrase refers to Table 2.
- Table 1 will give a code, and Table 2 will provide a key to turn the code into a sequence of words.
- The buttons must be used to input the sequence of words. Pressing an incorrect button will result in a strike and reset the current stage of the module.
- Inputting a correct sequence three times will disarm the module.
Table 1:
SEA SHELLS | SHE SHELLS | SEA SELLS | SHE SELLS | |
---|---|---|---|---|
SHE SELLS | BDABDAB | ACEEAC | EACEACE | DAABDAB |
SHE SHELLS | BEEBBE | CDCCDB | EAEAEA | BEEDA |
SEA SHELLS | ABABA | EAAEEA | DBEAC | ABDBAA |
SEA SELLS | ACACEAC | DBAEC | EBDADAB | CECEC |
Table 2:
ON THE SEA SHORE | A = shoe D = sit |
B = shih tzu E = sushi |
C = she |
---|---|---|---|
ON THE SHE SORE | A = can D = 2 |
B = toucan E = cancan |
C = tutu |
ON THE SHE SURE | A = witch D = twitch |
B = switch E = stitch |
C = itch |
ON THE SEESAW | A = burglar alarm D = burger |
B = Bulgaria E = llama |
C = armour |