On the Subject of Settlers of KTaNE

I bet that unused development card is a Victory Point card...

The module shows an arrangement of seven hexagonal tiles (hexes), showing a resource.
Also on the module are a button with an anchor, a pair of dice, and a display showing your current reserves of each resource.

Convert the characters in your serial with the following table:

0123456789ABCDEFGH
234567345678456789
IJKLMNOPQRSTUVWXYZ
567891067891011789101112

Apply the converted serial to each hex shown in the image.

Center hex is calculated separately: Add the number of indicators and ports together, take the last digit and add 2.

If any of the hexes are 7, change them with the table.

Position Modify 7: If still 7:
Centre = 8
Top-Right + Batteries = 10
Right + Port Plates = 5
Bottom-Right - Unique Ports = 2
Bottom-Left + Battery Holders, then - Indicators = 12
Left * Serial Number’s last digit = 6
Top-Left + Battery Holders, Port Plates, and Indicators = 9

Note: Add/Subtract 11 if any numbers land outside the range of 2–12.

To start, click on any tile resting in-between 3 hexes to build a settlement. Click on 1 of the 3 lines from the settlement to build a road. You may not build any more, unless if you have the resources required.

Gaining Resources:

Roll the dice.

  • Dice is 7 and more than 7 resources?
    Discard half of your resources, rounded down by clicking on them.
  • Dice is equal to one of the hexes?
    Click it once for every settlement, or twice for every city neighbouring it.

Once you reach here, you may refer to Spending Resources until the dice are rolled again.

Spending Resources:

  • Need a specific resource? Exchange 3 for 1 of any resource:
    • Click on the resource you wish to discard.
    • Click the anchor button.
    • Click the resource you wish to obtain.
  • To solve this module, build any of the following things to obtain 5 points:
Structure Cost Location Points
Settlement 1 Brick
1 Lumber
1 Grain
1 Wool
Corner of a hex alongside a road. All settlements have a distance of 2 from each other, and are connected to any other settlement by roads. 1
City 3 Ore
2 Grain
Replaces any settlement. 2
Road 1 Brick
1 Lumber
Edge of a hex with no road. 2 after first 5.