On the Subject of Shape Memory

Oh look! It’s that game that everyone knows of but nobody knows the name of!

  • The module has a screen that will display either a circle, a square, or a triangle.
  • The screen will display a shape before the module activates. When the module activates, it may display a different shape. Be sure to check the display before then.
  • There are also two buttons beneath the screen.
    • One button is green and has a checkmark on it. Press it if the shape that is currently being displayed is the same shape as the one that was previously displayed.
    • The other is red and has an X on it. Press it if the shape that is currently being displayed is different from the one that was previously displayed.
  • A correct button press will add 15 seconds to the timer, up to a maximum of 99 seconds.
  • An incorrect button press will record a strike and temporarily disable the module.
  • Running out of time will also record a strike and temporarily disable the module.