On the Subject of Cruel Gridlock

You should've thought twice before putting a sentence like: "The number in where you need to start the arrow sequence in the module is the value of the letter (Table 1) on which you ended." in your manual. Truly disgusting.

  • If the colour of the displayed letter is WHITE, skip to the tables on page 2.
  • Use the table below to obtain the value of X depending on the displayed letter's colour.
Displayed letter:YellowGreenCyanBluePurple
Value of X: Use table 2
with the
displayed
letter
Total
module
count*
Total lit
squares
Total unlit
squares
0

*This includes needy modules

Table 2 A B D E G I K L N O P S T X Y
01234567891011121314
  • Using the tables below, start at the displayed letter, and follow the directions of the arrow sequence starting from X % 15 and ending at 14 inclusive. (The tables loop)
Yellow
K E P
T A L
I N G
D O B
Y X S
Green
K I N
G S L
E D Y
O P X
T A B
Cyan
O N S
L Y P
K I D
T X B
A E G
Blue
A B D
E G I
K L N
O P S
T X Y
Purple
Y X T
S P O
N L K
I G E
D B A
  • Using table 2, convert the letter you ended on into a value, this is Y.
  • Obtain your starting position for the grid on the module using the rules below:
    • If x > 40, use bottom-right.
    • Otherwise, use X + 1 counting in reading order where top-left is 1.
  • Follow the directions of the arrow sequence starting from Y and ending at 14 inclusive using the rules below:
    • Whenever you're about to make a move, if the square you're on is currently unlit, invert your next movement.
    • After following an arrow direction, you must toggle the square you land on.
    • The grid loops around.

If your defuser only knows how to do the bombs part of this module, you can take care of the shapes part with the interactive manual.

  • Finally, using the altered grid, follow the tables below to obtain a number:
Last SN
digit
Displayed
letter
The number is equal
to the total count of:
Even A D G K N P T Y Lit squares in the upper half of the grid
B E I L O S X Lit squares in the lower half of the grid
Odd A D G K N P T Y Unlit squares in the upper half of the grid
B E I L O S X Unlit squares in the lower half of the grid
If the
number is:
Replace your
number with:
< 5 5
> 14 14
  • With the table on the next page, use your number to get a pattern. Recreate this pattern on the module and press submit.

NOTE: for a reference on what squares are lit/unlit, in the bottom-right most image, the squares of the exclamation mark are lit squares.

Solved modules
are even
56789
1011121314
Solved modules
are odd
56789
1011121314